#include "Texture.h"



CTexture::CTexture()
: m_FileName("") 
{}

CTexture::~CTexture()
{
	Unload();
}

const std::string & CTexture::GetFileName() const
{
	return m_FileName;
}

bool CTexture::Load(const std::string &FileName)
{
	m_FileName = FileName;
	return LoadFile();
}

void CTexture::Unload()
{
}

bool CTexture::Reload()
{
	Unload();
	return LoadFile();
}

